The survey focused on "questions of content such as plot, genre, customization and other in-game experiences." Nowak began a second survey of gaymer play preferences.
In late August 2009, Full Sail University student Paul S. Only a "very small minority" of the respondents to the first survey supported the use of the term gaymer. So you have these people stuck in the middle who have this double edged prejudice." With about 10,000 respondents the survey exhibited a reverse bell curve of gamer sexuality, with most people identifying as either completely heterosexual or homosexual.
Then you have the video game culture that is not supportive of gay culture. The mainstream gay culture and media is not supportive of video games. The study's author noted the level of prejudice that gaymers endure: "Gay gamers experience a double edged sword of prejudice. In 2006, a sociological study at University of Illinois at Urbana-Champaign looked at the gay gamer subgroup focusing on the profile of a "gaymer", and concerns they have regarding the perception of them in the gaming community and visibility of gay characters in games.
Lesbian, bisexual, and transgender gamers are often categorized under this term. Gaymer and gay gamer are umbrella terms used to refer to the group of people who are identified as homosexual and have an active interest in video games or tabletop games, also known as gamers. Background designed by the Electronic Frontier Foundation to represent gaymers